My point is Enhypen still is the only 1 million seller from 4th gen in Hanteo and 2nd 4th Gen group in Gaon.And aespa is few months older than Enhypen. Enhypen is also the fastest group to reach 600k streams in Spotify. JAKE adds, “This album portrays a refreshing and useful side to us as well. So, that’s also something different to look out for.”Įven though there’s seven members in the band, there’s no issues when it comes to working together. ENHYPEN has figured out a way to include everyone’s ideas into the album. “Even before we went into the actual album preparation process, we held numerous discussions - both with each other and with our label - to narrow down the best concepts and messages that would best convey ENHYPEN’s story,” JAY shares. They already gathered attention from all over the world before debut. “Each of us also freely shared our ideas in regards to songwriting, composition choreography. Because there were applications to audition from around the world. We’re looking back at November 2020 when ENHYPEN made their much-awaited debut The group debuted with their first mini album BORDER: DAY ONE. The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields.They are from an audition program called 'I-LAND' (June 26 - September 18, 2020). This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. Journal of Machine Learning Research 10, (2009), 931-934. Contextual design: defining customer-centered systems. Sketching User Experiences: Getting the Design Right and the Right Design. Förger, K., Takala, T., and Pugliese, R.Dontcheva, M., Yngve, G., and Popović, Z.ĪCM Transactions on Intelligent Systems and Technology 2, 3 (2011), 1-27. Gebhard, P., Kipp, M., Klesen, M., and Rist, T.On-line motion synthesis and adaptation using a trajectory database.įorte, D., Gams, A., Morimoto, J., and Ude, A.Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions. Authoring scenes for adaptive, interactive performances. Goldman, D.B., Curless, B., Salesin, D., and Seitz, S.M.Autonomous agents and multiagent systems, (2003), 725. Schematic storyboarding for video visualization and editing. Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B.ACM Transactions on Graphics 25, 3 (2006), 862. Igarashi, T., Matsuoka, S., and Tanaka, H.The narrative storyboard: telling a story about use and context over time. Igarashi, T., Moscovich, T., and Hughes, J.F.Teddy: a sketching interface for 3D freeform design. Spatial keyframing for performance-driven animation. McNaughton, M Cutumisu, M Szafron, D Schaeffer, J Redford, J Parker, D.Interactive sketching for the early stages of user interface design. ScriptEase : Generative Design Patterns for Computer Role-Playing Games.
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